Focus Room and Return¶
The Focus Room is the safe heart of every level, where the round ends and where you either make it home or don't.

The return phase¶
The moment your team delivers the last task item, the round flips from Active into Return mode. A 20-second timer starts, and everyone must get into the Focus Room's return zone before it expires.
- Players inside the zone when the timer ends are survivors: they clear the level and advance.
- Players still outside, captured or too far away, do not advance; the game sends them back to the Lobby.
This turns the end of every round into a tense sprint: the map is at its most dangerous (wave 3 distractors are out), and you have to cross it to safety.

Why it matters¶
- Position for the finish. As the last items go in, start drifting toward the Focus Room so you're not caught on the far side of the map.
- Rescue before you run. A captured teammate can't reach the return zone alone: free them (or have a Latch key ready) before time runs out.
- The Focus Room is safe. Distractors don't capture you inside it, so once you're in, you're clear.
Revive¶
If someone doesn't make it, the results screen offers a paid Revive, a self- or team-revive that can pull stragglers back before the teleport out.
Related¶
- Winning and Losing — how survivors are counted.
- Revive · Rescue Puzzles · Waves