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Classes Overview

A class is the buddy you play. There are 12, spread across three tiers. Every class (except Wildcard) spends exactly 15 stat points across five stats — so a strength in one area is always paid for by a weakness in another.

The five stats

Each stat is rated 1–5. The rating maps to a concrete in-game value:

Stat What it controls Rating 1 → 5
Speed Walk speed 13 → 19
Awareness How long a distractor needs to capture you (higher = safer) 20 → 60
Rescue How fast you free a teammate 4.0s → 2.0s
Recovery How long a distraction holds you (higher rating = shorter) ×1.30 → ×0.70
Carry Items held at once 1 item (only rating 5 = 2 items)

The Plain class sits at 3 in everything — the reference point every other class is measured against.

Carry is the odd one out: ratings 1–4 all carry one item. Only a Carry rating of 5 (or the Hauler passive) lets you hold two. A high Carry rating below 5 mostly signals a build, not extra pockets.

Tiers

Classes unlock in tiers gated by lifetime play (see Tier Unlocks):

Comparison table

Class Tier Spd Awr Rsc Rec Car Signature
Plain 1 3 3 3 3 3 Baseline
Scholar 1 2 5 3 3 2 High awareness
Anchor 1 3 2 5 3 2 Fast rescue
Craver 1 3 4 3 4 1 Selective awareness
Mover 2 5 2 3 3 2 Top speed
Dash 2 4 2 3 2 4 Sprint (active)
Locked-In 2 3 2 2 5 3 Fast recovery
Hauler 2 2 3 2 3 5 Double carry
Latch 3 3 3 2 2 5 Rescue key (active)
Visor 3 4 3 2 3 3 Scan items (active)
Scout 3 3 2 4 3 3 Scan NPCs (active)
Wildcard 3 Random each level

Every class can be leveled up with Class Mastery for stronger versions of its signature.