Locked-In¶
🎮 Locked-In (the "Gamer") is a Tier 2 class built around Recovery — if it does get distracted, it snaps out fastest. The shortest distraction holds in the game.
Stats¶
| Stat | Rating | Value |
|---|---|---|
| Speed | 3 | walk speed 16 |
| Awareness | 2 | threshold 30 |
| Rescue | 2 | 3.5s rescue |
| Recovery | 5 | ×0.70 hold — the shortest |
| Carry | 3 | 1 item |
Ability — FastRecovery (passive)¶
Every distraction hold is multiplied by your Recovery. At rating 5 that's ×0.70, so a distractor that pins Plain for 36 seconds only holds Locked-In for about 25. Combined with Meditation Focus stacks, holds can get very short.
Class Mastery: Level 2 improves the multiplier further; Level 3 grants a per-level instant recovery — shrug off one capture for free.
How to unlock¶
- Tier: 2 (Focused) — after 100 levels + 200 items (see Tier Unlocks).
- Price: 180 Focus Shards + 22 Rescue Tokens, or 180 FS + 35 Daily Coins.
Playstyle¶
Locked-In is the self-sufficient worker. Its low Awareness means it will get caught, but it doesn't stay caught long — so it can operate in riskier areas without leaning as hard on rescuers. Best paired with distractors that have long holds (Couch Napper, Snack Attack), where the recovery bonus matters most.
Related¶
- Meditation — stacks that further shorten holds.
- Distraction and Detection — how the hold duration is calculated.