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Winning and Losing

Distracted! is cooperative, but it isn't guaranteed — the clock and the distractors are the opposition.

The round timer

A level runs for 180 seconds (3 minutes) of active play. Your team must deliver every task item within that window. Before it starts there's a short intro; after it ends there's a results screen.

Phase Length What happens
Intro 5s Level and difficulty are shown; get ready.
Active 180s Collect and deliver every item.
Return 20s Rush back to the Focus Room and Return.
Results 15s Survivors are counted; Revive is offered.

Winning

You clear a level by delivering all task items and getting into the Focus Room's return zone before the return timer ends. Everyone inside the zone is a survivor.

Losing

You can come up short two ways: - Time runs out before the task is complete — the round ends and captured/outside players are sent back to the Lobby. - You're left outside the Focus Room when the return timer expires — even after a successful task, stragglers don't advance.

Being distracted isn't an instant loss — a teammate can still rescue you, or the distraction hold simply expires. But every player stuck in a distraction room is one who isn't delivering or escaping.

The level chain

Survivors are teleported onward to the next level; others return to the Lobby. Levels are served from an endless pool that gradually ramps difficulty — see Levels.