Winning and Losing¶
Distracted! is cooperative, but it isn't guaranteed — the clock and the distractors are the opposition.
The round timer¶
A level runs for 180 seconds (3 minutes) of active play. Your team must deliver every task item within that window. Before it starts there's a short intro; after it ends there's a results screen.
| Phase | Length | What happens |
|---|---|---|
| Intro | 5s | Level and difficulty are shown; get ready. |
| Active | 180s | Collect and deliver every item. |
| Return | 20s | Rush back to the Focus Room and Return. |
| Results | 15s | Survivors are counted; Revive is offered. |
Winning¶
You clear a level by delivering all task items and getting into the Focus Room's return zone before the return timer ends. Everyone inside the zone is a survivor.
Losing¶
You can come up short two ways: - Time runs out before the task is complete — the round ends and captured/outside players are sent back to the Lobby. - You're left outside the Focus Room when the return timer expires — even after a successful task, stragglers don't advance.
Being distracted isn't an instant loss — a teammate can still rescue you, or the distraction hold simply expires. But every player stuck in a distraction room is one who isn't delivering or escaping.
The level chain¶
Survivors are teleported onward to the next level; others return to the Lobby. Levels are served from an endless pool that gradually ramps difficulty — see Levels.