Winning and Losing¶
Distracted! is cooperative, but winning isn't guaranteed. The clock and the distractors are the opposition.
The round timer¶
A level runs for 180 seconds (3 minutes) of active play. Your team must deliver every task item within that window. Before it starts there's a short intro; after it ends there's a results screen.
| Phase | Length | What happens |
|---|---|---|
| Intro | 5s | Level and difficulty shown; get ready. |
| Active | 180s | Collect and deliver every item. |
| Return | 20s | Rush back to the Focus Room and Return. |
| Results | 15s+ | Survivors counted and rewards shown; Revive offered to anyone who missed out. Winners press READY! for the next level. |

Winning¶


You clear a level by delivering all task items and getting into the Focus Room's return zone before the return timer ends. Everyone inside the zone is a survivor.
What survivors see next, in order:
- YOU EARNED — a card listing the Focus Shards, Rescue Tokens and Daily Coins you picked up this round.
- NEW BEST TIME! — if your team just beat the record for that level and team size, a celebration takes over the screen.
- Gadget offer — three gadget cards you can buy for the rest of the run.
- NEXT LEVEL — the next level starts when everyone has pressed READY!, or after 45 seconds, whichever comes first. No more being yanked away mid-sentence.
Losing¶
You can come up short two ways: - Time runs out before the task is complete — the round ends and captured or outside players return to the Lobby. - You're left outside the Focus Room when the return timer expires — even after a successful task, stragglers don't advance.

Being distracted isn't an instant loss. A teammate can still rescue you, or the distraction hold expires on its own. But every player stuck in a distraction room is one who isn't delivering or escaping.
The level chain¶
Survivors teleport onward to the next level; others return to the Lobby. The level number on screen is how far into this run you are, so your first level is always "Level 1" whatever the map. Levels come from an endless pool that ramps difficulty as you go. See Levels.
Your team stays together in its own private server for the whole run. Strangers can't drop into the middle of it, and "Join friend" on a level sends you to the Lobby instead.