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Winning and Losing

Distracted! is cooperative, but winning isn't guaranteed. The clock and the distractors are the opposition.

The round timer

A level runs for 180 seconds (3 minutes) of active play. Your team must deliver every task item within that window. Before it starts there's a short intro; after it ends there's a results screen.

Phase Length What happens
Intro 5s Level and difficulty shown; get ready.
Active 180s Collect and deliver every item.
Return 20s Rush back to the Focus Room and Return.
Results 15s Survivors counted; Revive offered.
Round timer
The round timer counting down the 180 seconds of the active phase.

Winning

Round complete
The round-complete screen.
Level cleared
Survivors clear the level and teleport on to the next one.

You clear a level by delivering all task items and getting into the Focus Room's return zone before the return timer ends. Everyone inside the zone is a survivor.

Losing

You can come up short two ways: - Time runs out before the task is complete — the round ends and captured or outside players return to the Lobby. - You're left outside the Focus Room when the return timer expires — even after a successful task, stragglers don't advance.

Out of time
Time ran out before the task was done. The round is lost.

Being distracted isn't an instant loss. A teammate can still rescue you, or the distraction hold expires on its own. But every player stuck in a distraction room is one who isn't delivering or escaping.

The level chain

Survivors teleport onward to the next level; others return to the Lobby. Levels come from an endless pool that ramps difficulty as you go. See Levels.