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Levels

Distracted! isn't a fixed campaign. It's an endless, escalating pool of levels. Each one is the same core loop on a different map, so the interesting differences are theme, task, and difficulty, not the rules.

What a level is

A playable level is a map paired with an NPC difficulty. There are 14 maps, each in an Easy, Medium and Hard version: 42 levels in all.

  • The map provides the theme, the layout, and the task: collect 3 + 2 per player items and get them delivered. Some maps add a delivery twist.
  • The NPC difficulty decides which distractors can spawn, and how far they can see you on outdoor maps:
Difficulty Distractor tiers Outdoor detection range
Easy Basic + Slow ×2
Medium Slow + Elite (no Basic) ×3
Hard Slow + Elite + Boss (max one Slow) ×4, and the meter fills 20% faster

Mission types

Every map belongs to one of four mission types:

Type What you do
Collectors Find the items and carry them to the drop zone.
Hunters Deliver by hitting a target: stop the moving bar in the zone three times to land each shot.
Adventurers Get the items home through a traversal challenge: parkour, a chasm, ziplines, a pole to build and slide down.
Memorizers Sort the items: each colour goes to its own chest.

The 14 maps

# Map Type The task
1 Tutorial Office Collectors Bring the logs to the fire. The gentlest level in the game.
2 Office — Pressure Rises Collectors The same office, a harder task: feed the dog.
3 Construction Site Collectors Toolboxes to the car.
4 Construction — Heavy Collectors Hard hats back to the lockers.
5 Forest Camp Hunters Shoot arrows into the bullseye.
6 Forest Camp 2 Adventurers Bring the bows to the archery range, across a chasm on moving platforms.
7 Forest Camp 3 Hunters Archery again, with parkour on the way.
8 Middle East — Vase Run Adventurers Parkour your way up to the fountain to deliver, then ride the zipline back.
9 Middle East — Water Run Adventurers Fill the bottles at the fountain and deliver them to the lake, zipline included.
10 Office — Throwing Range Hunters Throw ninja stars at the target.
11 Desert Bazaar — Scorpion Hunt Collectors Round up scorpions for the food stand.
12 Construction — Fire Pole Adventurers Build the fire pole from pipe sections, then slide down it.
13 Towers — Colour Sort Memorizers Eight towers over a lake: sort the gems into matching chests, ziplines between towers.
14 Pirate Island Memorizers The towers again, plus a pirate island with parkour and wading.

A floating neon arrow always marks the delivery point that is active right now, which matters on the maps with more than one.

How a run is put together

The level number you see is your position in the current run, not the map number. Your first level is always "Level 1", whatever map it is.

  • New players get a tour. The first levels of a new player's run introduce each mission type on its gentlest map (the Tutorial Office, the Towers, the Throwing Range, the Fire Pole), all on Easy. Once your team has seen every type, runs skip the tour and ramp up faster.
  • Rising difficulty — the "Saw". After that, tension rises across the run, then drops whenever a new mechanic appears (so you learn it somewhere safe) before climbing again. As you go deeper, the distractor count plateaus (max 4 at once) and the pressure shifts to tougher NPC types. See Waves.
  • Hard is earned. You never get a Hard level before Level 8. Level 8 is Hard only if your team cleared Level 7 with 30 seconds or more left on the clock; otherwise the first Hard level is Level 12.

Because the pool is large and tuned from real play data, no two runs play quite the same.