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Revive

If a teammate doesn't make it to the Focus Room in time, the results screen offers a paid Revive, a last-second Robux option to pull players back before the team teleports on.

The two options

Revive Price Effect
Self-revive 50 Robux Bring yourself back as a survivor.
Team-revive 80 Robux Bring the whole team back.

The price is shown on the button. Each option can be used once per run (your run resets when you go back to the Lobby).

Which one you're offered

  • At least one teammate made it: the stragglers are offered a self-revive. Pay, and you join the survivors and advance with full credit for the win.
  • Nobody made it, and you're playing solo: a self-revive restarts the level for you.
  • Nobody made it, as a team: a team-revive is offered. Everyone is asked to agree first, and only then is the player who started it charged. The whole team replays the level.
  • If your team has already used its team-revive this run, a later wipe falls back to self-revives.

How the timing works

  • At round end there's a base results window of about 10 seconds.
  • The moment anyone presses a revive button, the window extends to ~25 seconds from that press, giving time to complete the purchase before the teleport out.
  • If no one revives, the window closes normally and non-survivors return to the Lobby.

When it's worth it

  • Team-revive is the better value when several players are stranded: one purchase saves everyone.
  • Self-revive is for the solo straggler who got caught on the wrong side of the map during the return rush.
  • It's a convenience/comeback option, not a necessity: good play (rescuing early, positioning for the return) avoids needing it.