Revive¶
If a teammate doesn't make it to the Focus Room in time, the results screen offers a paid Revive, a last-second Robux option to pull players back before the team teleports on.
The two options¶
| Revive | Price | Effect |
|---|---|---|
| Self-revive | 50 Robux | Bring yourself back as a survivor. |
| Team-revive | 80 Robux | Bring the whole team back. |
The price is shown on the button. Each option can be used once per run (your run resets when you go back to the Lobby).
Which one you're offered¶
- At least one teammate made it: the stragglers are offered a self-revive. Pay, and you join the survivors and advance with full credit for the win.
- Nobody made it, and you're playing solo: a self-revive restarts the level for you.
- Nobody made it, as a team: a team-revive is offered. Everyone is asked to agree first, and only then is the player who started it charged. The whole team replays the level.
- If your team has already used its team-revive this run, a later wipe falls back to self-revives.
How the timing works¶
- At round end there's a base results window of about 10 seconds.
- The moment anyone presses a revive button, the window extends to ~25 seconds from that press, giving time to complete the purchase before the teleport out.
- If no one revives, the window closes normally and non-survivors return to the Lobby.
When it's worth it¶
- Team-revive is the better value when several players are stranded: one purchase saves everyone.
- Self-revive is for the solo straggler who got caught on the wrong side of the map during the return rush.
- It's a convenience/comeback option, not a necessity: good play (rescuing early, positioning for the return) avoids needing it.
Related¶
- Focus Room and Return · Winning and Losing · VIP Preview Pass (the other Robux feature)