Anchor¶
🤝 Anchor (the "Rescuer") is the Tier 1 support specialist. Its whole identity is freeing teammates fast and often — no cooldown after a failed rescue attempt.
Stats¶
| Stat | Rating | Value |
|---|---|---|
| Speed | 3 | walk speed 16 |
| Awareness | 2 | threshold 30 — distractors catch you a bit faster |
| Rescue | 5 | 2.0s — the fastest rescue in the game |
| Recovery | 3 | ×1.00 hold |
| Carry | 2 | 1 item |
Ability — FastRescue (passive)¶
Anchor solves Rescue Puzzles fastest (a 2.0-second rescue action) and, crucially, has no retry cooldown after a wrong answer — where other classes must wait a few seconds before trying the puzzle again, Anchor can immediately.
Class Mastery: Levels 2–3 grant a rescue immunity window (3s → 5s) so you can't be re-distracted right after pulling someone out.
How to unlock¶
- Tier: 1 (Starter)
- Price: 75 Focus Shards, or 8 Rescue Tokens
Playstyle¶
Anchor is the team's medic. Hang back near where teammates are working, and the instant someone is captured, sprint over and free them before their distraction snowballs the team. Its low Awareness means you are vulnerable while collecting — let a Scholar take the risky grabs and you focus on rescues. Every rescue also earns a Rescue Token.
Related¶
- Rescue Puzzles · Latch (skips the puzzle entirely) · Distractors Overview