Scholar¶
📚 Scholar (the "Smart" class) is a Tier 1 starter built around Awareness — it notices distractors and resists their pull longer than any other class. Great awareness, but lower speed.
Stats¶
| Stat | Rating | Value |
|---|---|---|
| Speed | 2 | walk speed 14.5 — a little slow |
| Awareness | 5 | threshold 60 — the maximum |
| Rescue | 3 | 3.0s rescue |
| Recovery | 3 | ×1.00 hold |
| Carry | 2 | 1 item |
Ability — HighAwareness (passive)¶
Scholar's maxed Awareness (60) widens your escape window. In the capture formula, a distractor with average charisma (40) needs about 10.5 seconds of unbroken line-of-sight to capture Scholar, versus ~8 for Plain — plenty of time to notice and break away.
Class Mastery: Level 2 slows a distractor's capture build-up (×0.80); Level 3 also makes your progress fade 50% faster once you break line-of-sight.
How to unlock¶
- Tier: 1 (Starter)
- Price: 75 Focus Shards, or 6 Daily Coins
Playstyle¶
Play Scholar as the team's scout and task-runner. You get the earliest warning when a distractor commits, so you can push into risky rooms to grab items. Pair with a rescuer like Anchor who pulls teammates out fast while you keep delivering.
Related¶
- Distraction and Detection — why awareness buys time.
- Scout — a Tier 3 class that reveals distractors instead of resisting them.