Dash¶
💨 Dash (the "Sprinter") is a Tier 2 class with an active sprint — an on-demand burst of speed to escape a distractor that has spotted you. Fast and slippery, but low on awareness and recovery.
Stats¶
| Stat | Rating | Value |
|---|---|---|
| Speed | 4 | walk speed 17.5 |
| Awareness | 2 | threshold 30 — locks on quickly |
| Rescue | 3 | 3.0s rescue |
| Recovery | 2 | ×1.15 hold — stays distracted a bit longer |
| Carry | 4 | 1 item (Carry gives a 2nd item only at rating 5) |
Despite a Carry rating of 4, Dash still carries one item — only a rating of 5 grants two. Dash's strength is mobility, not load.
Ability — Sprint (active, Q)¶
Press Q for a 2-second sprint at ×1.20 speed, on an 18-second cooldown. Use it to cross open ground, break a distractor's line-of-sight, or rush the final delivery.
Class Mastery: the cooldown drops with mastery — 15s → 12s → 10s — and at Level 3 you're immune to capture mid-dash (DashImmunity), turning the sprint into a guaranteed getaway.
How to unlock¶
- Tier: 2 (Focused) — after 100 levels + 200 items (see Tier Unlocks).
- Price: 254 Focus Shards + 32 Rescue Tokens, or 254 FS + 45 Daily Coins.
Playstyle¶
Because Dash has low Awareness, the sprint is your defense — you're built to leave danger, not tank it. Scout ahead, and when a distractor commits, burst out of its cone with Q. Save the cooldown for genuine escapes rather than burning it to move faster. Let a high-Awareness teammate like Scholar mark danger.
Related¶
- Mover — faster base speed but no escape button.
- Distraction and Detection — breaking line-of-sight is what the sprint buys you.