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Dash

💨 Dash (the "Sprinter") is a Tier 2 class with an active sprint — an on-demand burst of speed to escape a distractor that has spotted you. Fast and slippery, but low on awareness and recovery.

Stats

Stat Rating Value
Speed 4 walk speed 17.5
Awareness 2 threshold 30 — locks on quickly
Rescue 3 3.0s rescue
Recovery 2 ×1.15 hold — stays distracted a bit longer
Carry 4 1 item (Carry gives a 2nd item only at rating 5)

Despite a Carry rating of 4, Dash still carries one item — only a rating of 5 grants two. Dash's strength is mobility, not load.

Ability — Sprint (active, Q)

Press Q for a 2-second sprint at ×1.20 speed, on an 18-second cooldown. Use it to cross open ground, break a distractor's line-of-sight, or rush the final delivery.

Class Mastery: the cooldown drops with mastery — 15s → 12s → 10s — and at Level 3 you're immune to capture mid-dash (DashImmunity), turning the sprint into a guaranteed getaway.

How to unlock

Playstyle

Because Dash has low Awareness, the sprint is your defense — you're built to leave danger, not tank it. Scout ahead, and when a distractor commits, burst out of its cone with Q. Save the cooldown for genuine escapes rather than burning it to move faster. Let a high-Awareness teammate like Scholar mark danger.