Skip to content

Player Wiki

Co-op chaos for 1–6 players. Race to finish your tasks while Distractors, NPCs made of pure procrastination, try to pull you off track. Deliver every item before the timer dies, rescue distracted teammates, and get back to the Focus Room together.

This wiki covers the playable classes, the distractors that hunt you, the core mechanics, the economy, and how you progress. Every number comes from the live game.

Getting Started

New here? Start with these.

Classes

The buddy you play as. Each class has a stat spread and a signature ability you buy in the Lobby shop.

  • Classes Overview — how stats work and the full comparison table.
  • Plain — the free baseline; balanced in everything.
  • Scholar — max awareness; spots distractors early.
  • Anchor — the rescuer; no cooldown after a failed rescue.
  • Craver — hard to distract — except by food.
  • Mover — the fastest runner.
  • Dash — Tier 2 sprinter with an active speed burst.
  • Locked-In — recovers from distraction fastest.
  • Hauler — carries two items at once.
  • Latch — Tier 3 key-holder; skips rescue puzzles.
  • Visor — scans the map to highlight items.
  • Scout — scans the map to highlight distractors.
  • Wildcard — a new random class every level.

Distractors

The procrastination NPCs. Each distracts you differently.

Mechanics

The systems that make a round tick.

Economy

The three currencies and where to spend them.

  • Currencies — Focus Shards, Rescue Tokens, Daily Coins.
  • Shop and Tiers — buying classes and unlocking tiers.
  • Prices — every class cost in one table.

Progression

How you grow across runs.

Levels

  • Levels — how the level pool, themes, and difficulty work.