Player Wiki¶
Co-op chaos for 1–6 players. Race to finish your tasks while Distractors, NPCs made of pure procrastination, try to pull you off track. Deliver every item before the timer dies, rescue distracted teammates, and get back to the Focus Room together.
Getting StartedThe premise, the loop, the controls
Classes12 buddies to play as
Distractors10 NPCs that hunt you
MechanicsHow a round ticks
EconomyThree currencies, one shop
ProgressionGrow across runs
This wiki covers the playable classes, the distractors that hunt you, the core mechanics, the economy, and how you progress. Every number comes from the live game.
Getting Started¶
New here? Start with these.
- What is Distracted — the premise, the team, the fantasy.
- Core Loop — collect → deliver → dodge → rescue → return.
- Winning and Losing — the round timer, survivors, and the level chain.
- Controls — movement, interacting, and your ability key.
Classes¶
The buddy you play as. Each class has a stat spread and a signature ability you buy in the Lobby shop.
- Classes Overview — how stats work and the full comparison table.
- Plain — the free baseline; balanced in everything.
- Scholar — max awareness; spots distractors early.
- Anchor — the rescuer; no cooldown after a failed rescue.
- Craver — hard to distract — except by food.
- Mover — the fastest runner.
- Dash — Tier 2 sprinter with an active speed burst.
- Locked-In — recovers from distraction fastest.
- Hauler — carries two items at once.
- Latch — Tier 3 key-holder; skips rescue puzzles.
- Visor — scans the map to highlight items.
- Scout — scans the map to highlight distractors.
- Wildcard — a new random class every level.
Distractors¶
The procrastination NPCs. Each distracts you differently.
- Distractors Overview — the stat scale, wave tiers, and the two-stage capture.
- Channel Surfer — widest detection radius; holds two players.
- Doomscroller — the first distractor you meet; fast but a short hold.
- Snack Attack — long single-target hold; a food type.
- AFK Gamer — highest pull strength, short range.
- Tea Spiller — chains onto multiple players.
- Couch Napper — slow, but holds you for ages.
- Vendy — weak, but grabs a whole crowd; a food type.
- Streamer Hype — balanced mid-game lure.
- Midnight Fridge — boss food-NPC with a huge aura.
- Final Boss Fight — the fastest chaser on the map.
Mechanics¶
The systems that make a round tick.
- Distraction and Detection — how you get spotted and captured.
- Rescue Puzzles — freeing a distracted teammate.
- Meditation — build Focus to shrug off distractions.
- Waves — when and how many distractors spawn.
- Focus Room and Return — the safe room and the end-of-round dash.
- Scan Abilities — the Visor and Scout reveal powers.
Economy¶
The three currencies and where to spend them.
- Currencies — Focus Shards, Rescue Tokens, Daily Coins.
- Shop and Tiers — buying classes and unlocking tiers.
- Prices — every class cost in one table.
Progression¶
How you grow across runs.
- Tier Unlocks — the lifetime-stat gates.
- Class Mastery — leveling up a class you play a lot.
- Leaderboards — the weekly and monthly boards.
- Daily Rewards — the login streak.
- VIP Preview Pass — the supporter gamepass.
- Revive — bringing players back at round end.
Levels¶
- Levels — how the level pool, themes, and difficulty work.