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Waves

Distractors don't all appear at once. They arrive in three waves across the round, so pressure builds as the timer ticks down.

Wave timing

Within the 180-second round:

Wave Fires at What arrives
1 5s The first distractor (Channel Surfer leads the intro).
2 60s The bulk of the roster fills in.
3 120s The toughest types — Elites and Bosses — enter.

Later waves also upgrade the NPC types present: a level might open with a Basic distractor and, by wave 3, have swapped in Elites or a Boss (on higher difficulties).

How many distractors

The number of distractors alive at once is capped per level, and even solo players get a ramp (each wave spawns at least one):

P1 P2 P3 P4 P5 P6
Level 1 1 1 1 1 1 1
Level 2 2 2 2 2 2 2
Level 3 3 3 3 3 3 3
Level 4+ 3 3 3 3 4 4

The global maximum alive at once is 4. After Level 4 the count plateaus — extra difficulty comes from tougher NPC types (Basic → Slow → Elite → Boss), not more bodies. Only 5–6 player teams ever hit the cap of 4.

Which types appear

Which distractors can spawn is set by the level's NPC difficulty: - Easy — Basic and Slow types. - Medium — Slow and Elite types (no Basic). - Hard — Slow, Elite, and Boss types (max one Slow on the field).

Takeaway

Early game is calm — use it to collect fast. As waves 2 and 3 land, the map gets more dangerous, so aim to have most of the task done before the Elites and Bosses show up around the 2-minute mark.