Waves¶
Distractors don't all appear at once. They arrive in three waves across the round, so pressure builds as the timer ticks down.
Wave timing¶
Within the 180-second round:
| Wave | Fires at | What arrives |
|---|---|---|
| 1 | 5s | The first distractor appears (on the Level 1 office map, a Doomscroller). |
| 2 | 60s | The bulk of the roster fills in. |
| 3 | 120s | The toughest types (Elites and Bosses) enter. |
Later waves also upgrade the NPC types present: a level might open with a Basic distractor and, by wave 3, have swapped in Elites or a Boss (on higher difficulties).
How many distractors¶
The number of distractors alive at once depends on how deep into the run you are (the level number on screen, not the map) and on team size. Even solo players get a ramp, because each wave spawns at least one:
| P1 | P2 | P3 | P4 | P5 | P6 | |
|---|---|---|---|---|---|---|
| Level 1 | 2 | 2 | 2 | 2 | 2 | 2 |
| Level 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Level 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Level 4+ | 3 | 3 | 3 | 3 | 4 | 4 |
On the first two levels of a run that means one robot at 5s and a second at 60s, and wave 3 is skipped. The global maximum alive at once is 4. After Level 4 the count plateaus: extra difficulty comes from tougher NPC types (Basic → Slow → Elite → Boss), not more bodies. Only 5–6 player teams ever hit the cap of 4.
If a distractor gets lost mid-round (stuck or fallen off the map), the game replaces it like-for-like, but never adds more than the waves have released so far.
Which types appear¶
Which distractors can spawn is set by the level's NPC difficulty: - Easy — Basic and Slow types. - Medium — Slow and Elite types (no Basic). - Hard — Slow, Elite, and Boss types (max one Slow on the field).
Takeaway¶
Early game is calm: use it to collect fast. As waves 2 and 3 land, the map gets more dangerous, so aim to have most of the task done before the Elites and Bosses show up around the 2-minute mark.
Related¶
- Distractors Overview · Levels · Core Loop · Gadgets (stun a robot when a wave gets on top of you)