Meditation¶
Meditation is your proactive defense against distraction. Sitting on a Meditation Spot builds Focus stacks, and each stack makes a distractor's capture meter fill slower, so it takes longer to catch you.

How it works¶
- Maps contain Meditation Spots. Step onto one and you sit and meditate, gaining 1 Focus stack per second, up to a maximum of 3. A full charge takes 3 seconds.
- Each Focus stack slows the capture meter by 25%:
meter fill speed = 1 − (stacks × 0.25)
1 stack = the meter fills 25% slower, 2 stacks = 50% slower, 3 stacks = four times slower. In practice a full charge makes a distractor take roughly 2–4× longer to catch you, depending on how fast it catches you normally and how long you stay in its sight. - You can walk out at any time. Meditating doesn't freeze you, and distractors can still see you while you sit. - You keep what you built. Stacks don't reset when you leave the spot. They fade one every 10 seconds, so a full charge protects you for about 30 seconds. Walk back onto a spot any time to top up. - Focus doesn't change how long you're held once you are caught. That's your Recovery stat.

When to use it¶
- Before a risky push — charge up to 3 stacks, then go grab items from a dangerous area. You have about 30 seconds of extra breathing room before the charge runs out.
- Against fast catchers — high-charisma distractors like AFK Gamer, Midnight Fridge and Final Boss Fight fill the meter quickly. Focus buys you the seconds to break line-of-sight.
- As a low-Awareness class — Dash, Mover and others with poor Awareness get caught fastest, so they gain the most.
Gadgets that boost focus¶
- Focus Glass keeps your focus from ever dropping below 1 stack.
- Focus Helmet pins you at 3 stacks for 30 seconds, anywhere on the map.
Related¶
- Distraction and Detection — the capture meter that meditation slows.
- Scholar — its mastery also slows the meter, and stacks with Focus.
- Gadgets — Focus Glass and Focus Helmet.
- Core Loop — meditation fits between collection trips.