Class Mastery¶
Every class can be leveled up by playing it. Mastery makes a class's signature ability stronger — better cooldowns, extra keys, team-wide scans, and more.
How mastery works¶
- Each class has 3 mastery levels.
- XP accrues to the class you have equipped, earned from gameplay events:
| Event | Class XP |
|---|---|
| Deliver an item | 2 |
| Rescue a teammate | 10 |
| Win a level | 25 |
- XP thresholds (cumulative): Level 2 at 1500 XP, Level 3 at 4000 XP.
- The VIP Preview Pass adds +10% Class Mastery XP.
Because XP is per-class, mastering a class rewards commitment to it — the more you main a class, the stronger its kit becomes.
What each level gives (highlights)¶
| Class | Level 2 | Level 3 |
|---|---|---|
| Scholar | Slower enemy capture (×0.80) | + faster line-of-sight fade |
| Anchor | Rescue immunity 3s | Rescue immunity 5s |
| Craver | Food holds halved | + one-use taunt |
| Mover | Speed boost after delivery | + mini-dash |
| Dash | Cooldown 12s | Cooldown 10s + immune mid-dash |
| Locked-In | Better recovery | + instant recovery once/level |
| Hauler | No carry speed penalty | Carry 3 items |
| Latch | 2 keys/level | 3 keys/level |
| Visor | Scan cooldown 12s | Scan highlights the whole team |
| Scout | Scan cooldown 12s | Scan highlights the whole team |
| Wildcard | Reroll the random class | Pick from two rolls |
(See each class's page for the full detail.)