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Class Mastery

Every class can be leveled up by playing it. Mastery makes a class's signature ability stronger — better cooldowns, extra keys, team-wide scans, and more.

How mastery works

  • Each class has 3 mastery levels.
  • XP accrues to the class you have equipped, earned from gameplay events:
Event Class XP
Deliver an item 2
Rescue a teammate 10
Win a level 25
  • XP thresholds (cumulative): Level 2 at 1500 XP, Level 3 at 4000 XP.
  • The VIP Preview Pass adds +10% Class Mastery XP.

Because XP is per-class, mastering a class rewards commitment to it — the more you main a class, the stronger its kit becomes.

What each level gives (highlights)

Class Level 2 Level 3
Scholar Slower enemy capture (×0.80) + faster line-of-sight fade
Anchor Rescue immunity 3s Rescue immunity 5s
Craver Food holds halved + one-use taunt
Mover Speed boost after delivery + mini-dash
Dash Cooldown 12s Cooldown 10s + immune mid-dash
Locked-In Better recovery + instant recovery once/level
Hauler No carry speed penalty Carry 3 items
Latch 2 keys/level 3 keys/level
Visor Scan cooldown 12s Scan highlights the whole team
Scout Scan cooldown 12s Scan highlights the whole team
Wildcard Reroll the random class Pick from two rolls

(See each class's page for the full detail.)